Pick a quest, make your own in one click, and bring a friend along
The Adventurer track is for a child who wants a story where they decide what happens next. Four steps, each a big picture tile the mascot reads aloud: pick an adventure, make your own quest, battle in the Card Arena, and bring a friend along.
Step one is choosing an adventure from the safe-for-work set and playing it. On Mudpuppy a story opens in audio mode by default, so the child listens and talks instead of reading; a Read and type button switches to text for children who prefer it. Step two is Instant Adventure: the child says one idea and gets a whole quest back, with the opening chosen for them so there is nothing to configure. Step three is the Card Arena, where they build a deck and battle the AI or a friend. Step four creates a companion to travel with.
Everything on this site is locked safe-for-work at build time. Stories written from a child's idea are asked for in a register for children aged six to ten, and the model choices that exist on the grown-up sites are never shown here. Saves stay on the parent's account, so you can see what was played.
Try Adventurer Track on Mudpuppy
What you can do
- Four steps with big picture tiles and a spoken guide
- Choose-your-path stories that open in audio mode on this site
- Instant Adventure: one spoken idea becomes a whole quest
- Card Arena battles against the AI or a friend
- A companion character the child creates to travel with
- Read and type button for children who prefer text
How it works
- Pick an adventure: stories where the child decides what happens next.
- Make your own quest in one click: say one idea to the mascot and get a whole adventure back.
- Battle in the Card Arena: build a deck and play against the AI or a friend.
- Bring a friend along: create a companion to travel with.
Frequently asked questions
Does my child have to read the story?
No. On this site a story opens in audio mode by default, so the child listens and answers out loud. A Read and type button switches to text whenever they want it.
How does Instant Adventure work?
The child says one idea. The site picks the model and the opening scene for them and hands over a whole adventure to play, with no settings to fill in.
Are the stories written for children?
The site is locked safe-for-work at build time, and quests made from a child's idea are requested in a register for children aged six to ten. A parent may still want to listen along on the first few.
What is the Card Arena?
A card game where the child describes cards, the AI draws them and gives them abilities, and battles are narrated by AI against a commander or a friend through a shared link.
What does a parent control?
The account, its tokens and its saves. Every adventure and companion the child makes is stored on the parent's account, and the safe-for-work lock is always on.